I don't know where to post this so I post it here.
I have the following problem: if I Rotate my camera FPS/TPS Cinemachine or Whatever, It is jittery. only if i look around (movement is smooth, its not a frame rate issue).
The strange thing is that this only happening in editor if I build the game Its fine and smooth, why is this happening? any idea how i can fix this?
#Strange Camera Lag
1 messages · Page 1 of 1 (latest)
Very common problem that usually comes from doing something inappropriuate with your rotation code
you'd have to share your code and your setup to get started
Cinemachine FreelookCamera
eg
if it would be the code, the build would lag as well
but the build works
and it happens also only like 90% of the time
or play and rotate the camera from the inspector
so its funny...
Show the code
the build would lag as well
Or the build is "lagging" too just less so you don't notice it
I'm telling you, what you're describing is a classic symptom of certain common code errors
Yeah, sharing code, setup and a video demonstrating the issue could be helpful.
public class RotateCamera : MonoBehaviour
{
public float rotationSpeed = 50f;
void Update()
{
float angle = 0;
if (Keyboard.current.aKey.isPressed)
{
angle = -rotationSpeed * Time.deltaTime;
}
if (Keyboard.current.dKey.isPressed)
{
angle = rotationSpeed * Time.deltaTime;
}
transform.Rotate(Vector3.up, angle);
}
}```
it was probuilder...
It only happens if i have pro builder mesh in view
The more Complex it is like if i create a level Graybox or Gym it happens, but if there are no probuilder mesh in view it does not
and it is not visible on video.