Hey, I'm working in HDRP and I have some materials using the Lit shader that uses Ambient Occlusion and Emission textures. In the documentation there's a note saying that AO affects emission in deferred rendering. I'm king of okay with it, but the result produced is absolutely unusable in it's current state : as soon as there's an emission value above zero, a weird behavior appears and it looks like the ambient occlusion texture is (almost) being ignored.
Anyone got a clue or a workaround for that ?