#Seeing part of mesh through opaque part of material - there aren't any flipped normals here.

1 messages · Page 1 of 1 (latest)

ionic lichen
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Surface Type is Transparent. I've tried Premultiply and Additive blend modes.

Shown are the opacity map, and the base color map. The lamp is in the shown atlas position. The spotlight only takes up that top right corner (where the opacity falls off). I have no idea where to even look to resolve this but seems to be unique to just the lamp

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substance view

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force depth write fixes it outside the lamp, but then i can't see it inside the lamp. but turn it off and its back to doing the other thing

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inside it appears completely black, instead of showing the metallic texture also

versed bay
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Looks like you're rendering both back and front faces

ionic lichen
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its front only

versed bay
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Hmm, odd. But the force depth write seems fine as that basically means you won't blend behind it anyway (which in this case you don't want anyway)

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but then the question of why make it transparent

ionic lichen
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i'm going for a transmissive effect when the spotlight hits the surface

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so the spotlight also needs transparency

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alternatively.... i could probably just get rid of the spinning lamp and wash it out with the glare as shown at the end of the video

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so it'd still look like theres a lamp inside i guess

versed bay
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technically you don't need to blend with this type of distortion, right? You're just grabbing the opaque screen texture, not necessarily blending what's behind it. Reason why the mask is in transparent queue is because at this point the opaque texture rendering is finalized... it's been a minute since I really done one of these but I think that's the idea?

ionic lichen
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its supposed to be an alarm light

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idk what the usual go-to techs are with this kinda stuff, just figuring it out as i go

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these arne't gonna be looked at super closely so idk why i'm going over the top with the effect anyway... but i guess it doesn't HAVE to be opaque. and the spotlight itself can just be a plain material with emission and additive blending

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separate material i mean

versed bay
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Oh, sorry there was more to the video. Yeah I see what you're trying to do

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Hmm I feel like the middle piece should just be opaque. I'm not seeing the reason for you to blend upon it

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Either case, writing to depth would treat it as if it were opaque technically