Sometimes when entering play mode or exiting play mode unity decides to hang itself while reloading domain. I couldn't find the reason for this so it would be great if someone has tips for this and can save my productivity.
The project is small, there's no hanging connections, no hanging threads, no hanging async tasks and it started happening yesterday only on this one single project.
(I suppose I'll try nuking library cause that's the last thing that I have not tried yet)