#Sugestion

1 messages · Page 1 of 1 (latest)

stiff ivy
#

Can anyone give me some suggestions for my game regarding design and graphics or post-processing/shaders? I want to make it more low-poly, kind of like Muck or something like that.
The game’s lore is that you’re a crazy firefighter who has an axe and goes from building to building jumping through fire, saving people who are on fire by peeing on them, and taking down terrorists in the area.

For enemies, I’m planning to have terrorists/gangsters with bats and guns, turret-like security cameras, and a few bosses.
The player will move between buildings using a grappling hook or by using the axe as a zipline, with wires connecting the buildings.

If anyone has any suggestions, I’d really appreciate it.

faint wing
#

I like the mechanics though very well done

stiff ivy
#

Thanks

stiff ivy
#

@everyone

#

someone else have sugestions?

stiff ivy
#

Combat improved, ragdoll added

still herald
#

Motion blending on those enemies so they have better movement and attacking at the same time

opaque shadow
#

fix enemies clumping together, have them try to surround the player. No one in real life clumps like that

faint wing
# stiff ivy

Is it possible that it’s coming to vr as well?

stiff ivy
stiff ivy
#

@everyone someone know how to download openfracture script? is on github

opaque shadow
still herald
# stiff ivy what is this? and is a little bit harder when multiple enemys atacks at same tim...

Its just masking your rigs animations so the enemies can play multiple animations at the same time in a mixed way. A good example is your enemies would be able to walk and attack at the same time, meaning more threat when there are less of them.

The whole stop and attack is fine when there's a lot of enemies, but it feels dull and easy when you only have a few. The above concept fixes that.

stiff ivy
stiff ivy
#
  • Added some effects to the charge
  • Added a run attack
  • Added various combat effects
  • Improved enemy AI
  • Break objects by throwing the axe
  • Better player and camera movement