Can anyone give me some suggestions for my game regarding design and graphics or post-processing/shaders? I want to make it more low-poly, kind of like Muck or something like that.
The game’s lore is that you’re a crazy firefighter who has an axe and goes from building to building jumping through fire, saving people who are on fire by peeing on them, and taking down terrorists in the area.
For enemies, I’m planning to have terrorists/gangsters with bats and guns, turret-like security cameras, and a few bosses.
The player will move between buildings using a grappling hook or by using the axe as a zipline, with wires connecting the buildings.
If anyone has any suggestions, I’d really appreciate it.