#I have two canvases.There is one camera rendering a 3D scene.One canvas is for the UI and shou
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I have two canvases.
There is one camera rendering a 3D scene.
One canvas is for the UI and should always be on top.
The 3D scene should be displayed underneath the UI, with a transparent background.
The other canvas is a background image that should always appear behind everything else.
In this setup, how should I configure it?
I have set the Sorting Layer/Order for the canvases to 20 and 10, but I don’t know how to configure the camera.
Sorting layer/order have no effect on 3D, only work relative to sprite renderers and other 2D components
Canvases can affect their render depth by using render mode "world space", or "screen space - camera" and adjusting Plane Distance
For what you are asking screen space - camera and a high plane distance are the way to make a canvas appear in the distance behind 3D objects, while retaining screen space scaling which a world space canvas would not do
hmm i will try now