#Multiplayer Play Test is no longer working after changing unity version.

1 messages · Page 1 of 1 (latest)

jaunty gazelle
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I updated to unity 6.2 and suddenly Multiplayer Play Test does not work. Specifically, it won't play. The scene still loads and updates when saving the scene. But playing in editor no longer plays on the other instances. I was in 6.0 and updated to 6.2 to fix a minor bug. Switched back because this is a far more significant bug and it's still broken. Any ideas? if this is just a unity bug I'll report it but is there anything I can do?

jaunty gazelle
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Update on this. I switched back to 6.0 assuming it would work again but nope, still doesn't work. I uninstall and reinstall the package, I restart computer, I go back to 6.2, and now it gives me this error.

[MultiplayerPlaymode]: The project directory for [] could not be found.
UnityEngine.Debug:LogWarning (object)
Unity.Multiplayer.PlayMode.Common.Runtime.MppmLog:Warning (object) (at ./Library/PackageCache/com.unity.multiplayer.playmode@3acaa705f0f9/Common/Runtime/Log/MppmLog.cs:12)
Unity.Multiplayer.Playmode.Workflow.Editor.UnityPlayer:GetVirtualProject (Unity.Multiplayer.Playmode.Workflow.Editor.SystemDataStore,Unity.Multiplayer.Playmode.Workflow.Editor.PlayerStateJson,Unity.Multiplayer.Playmode.VirtualProjects.Editor.VirtualProjectsApiDelegates,string) (at ./Library/PackageCache/com.unity.multiplayer.playmode@3acaa705f0f9/Workflow/Editor/UnityPlayer.cs:305)
Unity.Multiplayer.Playmode.Workflow.Editor.UnityPlayer:get_PlayerState () (at ./Library/PackageCache/com.unity.multiplayer.playmode@3acaa705f0f9/Workflow/Editor/UnityPlayer.cs:233)
Unity.Multiplayer.Playmode.WorkflowUI.Editor.MultiplayerWindowController:Start () (at ./Library/PackageCache/com.unity.multiplayer.playmode@3acaa705f0f9/WorkflowUI/Editor/MultiplayerWindow.cs:305)
Unity.Multiplayer.Playmode.WorkflowUI.Editor.MultiplayerWindowController/<>c:<.cctor>b__7_5 () (at ./Library/PackageCache/com.unity.multiplayer.playmode@3acaa705f0f9/WorkflowUI/Editor/MultiplayerWindow.cs:164)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:384)

sounds probably relevant to the issue. any ideas how to fix it?... I'm not sure how to give the project directly or even if I'm correct in what it means by that

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Multiplayer Play Test is no longer working after changing unity version.

unborn plaza
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MPPM is working in 6.2 for me. I would delete the Library folder and reimport.

jaunty gazelle
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nevermind. turns out, I fixed it at some point, honestly I don't know when. It's acting a little differently now and it completely reset the layout which means that there was zero visual indication at all that the instance was running bc of how I have the game set up rn. Idk how I fixed it. This is probably gonna happen again because virtual player 2 was already broken before, and the other just finally got taken out too, and online I see a similar sentiment. For future reference, I don't removing/reinstalling the package works (though it's worth trying), I think it was the deleting of the library that fixed it.

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not sure how to report this bug bc I don't know how to replicate it...

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how do I make this solved

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found it

unborn plaza
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Good deal. You can report the bug in the Editor directly if you want.