is it possible to simuate a server and multiple clients on the same device for a unity automatic runtime test with NGO?
I know I can use stuff like ParrelSync for testing on multiple unity instances, but i mean the automatic tests. I've tried doing things like making multiple NetworkManagers and the issue is I need them to be treated separately and it just doesn't seem to work... but I also feel like Unity seems to lack on testing a bit here.
Thank you 😊