#How to make a (pixel art) caustics shader?

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alpine sage
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Hi! I am trying to add caustics to my underwater 2D game, and I've made an animation which was a bit tedious. I am wondering if anyone has any tips on how to implement a caustics shader that emulates the simple caustics seen underwater? I've added the animation, and as you can see it's very choppy and not smooth as it is intended to be.
An alternate solution could be to add many more frames, but I think it will be very time consuming to make it as smooth as I want it.
Anyone got any tips?

terse topaz