#My character is a first person shooter
1 messages · Page 1 of 1 (latest)
What do u mean with "jittery"? A possible option is that ur position is not updated fast enough. Hears like this
Yes, position doesn't seem to update fast enough
How do I solve that. I've tried getting the position every frame and I plug that position into fixedupdate, but it still does not help. I've also enabled interpolation for the rb
@strange fable
With update its jittery to?
By using fixedUpdate u have to look what call time is set
I think its the default update delta
I havent changed it.
Or should I dump character controller and go with a rb for my character as-well?
Maybe try it I would say
Or what if we use time.fixeddelaTime instead of deltatime for the character?
Could work
If updating is really the problem
Tried that, fixedupdate is way too slow for smooth character movement. I don't want to adjust the deltatime for fixed updates tho.
I think I'm gonna post this on the forums
U have to adjust the update time
otherwise it updated every 2 secounds I guess
I think its 0.02, if I go any lower, then my game cant be responsive
I'm looking into something like interpolation
Hm alr
I tried loweing it, the problem does not resolve :(
!Solved
Used an additional SmoothDamp function inside of Update() before feeding it into FixedUpdate() and it works without jitters
There's no command called
solved.
Nice!
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