Hi, I apologize if this question is painfully obvious. But I've just started experimenting with URP, and am still getting used to it, and having a bit of trouble adjusting.
My question is, is it possible to have a scene where I could say, have a baked lighting scene. But then also have some kind of overhead light, that would start out dark, but then slowly fade on or flicker as the player enters the room? I hope what I'm saying makes sense!
In standard unity I could use point lights on top of my baked lighting, but it doesn't seem to work the same in URP