#How to have animated lights alongside URP + Baked Lighting?

1 messages · Page 1 of 1 (latest)

clever wharf
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Hi, I apologize if this question is painfully obvious. But I've just started experimenting with URP, and am still getting used to it, and having a bit of trouble adjusting.

My question is, is it possible to have a scene where I could say, have a baked lighting scene. But then also have some kind of overhead light, that would start out dark, but then slowly fade on or flicker as the player enters the room? I hope what I'm saying makes sense!

In standard unity I could use point lights on top of my baked lighting, but it doesn't seem to work the same in URP

fading aspen
clever wharf
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Huh, strange. In a different scene when I tried adding point lights, they wouldn't show up at all in my baked scene, but now they are. Not sure what I did differently, but I guess this helps.

Follow-up question: Is there a better way to fade lights using URP that's not available in other lighting systems?

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I'm trying to make a virtual movie theater, basically

sly burrow