#Lighting problem

1 messages · Page 1 of 1 (latest)

hollow solar
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Hi, Im using HDRP lighting in my game,im beginner and i dont really understad why in room with a few holes in the roof, the entire interior is so bright. I tried to fix it but every time i do, the walls and floor turn black. So what should i do?

peak spruce
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The room turning black sounds right, if there's no light source shining in

hollow solar
peak spruce
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It's unclear what you did to get that result

hollow solar
peak spruce
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HDRP is not really friendly to beginners, it has many complex lighting systems working in tandem

hollow solar
hollow solar
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thanks

peak spruce
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I also recommend URP for practice because its lighting and global illumination systems aren't all that simple either

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But they are the same ones HDRP uses, just with less features you need to know about

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Light baking for one is easier to learn in URP than in HDRP, but once you know how to do it in URP you know how to do it in HDRP

hollow solar
hollow solar
peak spruce
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This is probably the most comprehensive tutorial

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The one you linked skips over a lot of important stuff, like lightmap UVs and reflection probes

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This tutorial kinda blitzes through the topics but it at least glances nearly each one that you need to understand to use HDRP

hollow solar
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it still looks bad, but with a few fixes, it will look great