#Lighting problem
1 messages · Page 1 of 1 (latest)
It kinda depends on what you want / expect
The room turning black sounds right, if there's no light source shining in
yes but in my case it looks really weird, wait i will show you
It's not quite "black" is it
It's unclear what you did to get that result
something like that. In my case, you can still see reflections from the sun on the walls, and like you said, the walls arent really dark. In general, it looks very weird and doesnt feel like a dark underground interior
What you are looking at here is called baked global illumination
HDRP is not really friendly to beginners, it has many complex lighting systems working in tandem
unfortunately, but its worth it
ill check it and if there are any problems, i’ll write about it
thanks
It takes a bunch of practice and study before you can use it effectively, that's all
I also recommend URP for practice because its lighting and global illumination systems aren't all that simple either
But they are the same ones HDRP uses, just with less features you need to know about
Light baking for one is easier to learn in URP than in HDRP, but once you know how to do it in URP you know how to do it in HDRP
same thing, i did everything from this tutorial:
https://www.youtube.com/watch?v=aPPkl4BZvoU
This tutorial will show you how to bake lights in Unity!
Music:
"Inspired" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
#unitytutorial #unity #tutorial
yeeah i know, but I like to start practicing with something harder. HDRP looks really cool, but I only have a problem with baking
Sure, but as I mentioned all the extra complexity and systems of HDRP will slow down your learning of baked GI
Basics of Lightmapping in Unity. How baking light in Unity?
In this video we will cover Unity`s lights (directional, spot, point, area) and their parameters. Learn how to setup emissive material and skybox correctly. Also, we will learn lightmapping settings (such as Ambient Occlusion, Albedo Boost, Lightmap Resolution, Indirect Intensity etc.) ...
This is probably the most comprehensive tutorial
The one you linked skips over a lot of important stuff, like lightmap UVs and reflection probes
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
This tutorial kinda blitzes through the topics but it at least glances nearly each one that you need to understand to use HDRP
okay, now i see some progress
it still looks bad, but with a few fixes, it will look great