#Material not receiving GI
1 messages · Page 1 of 1 (latest)
When lowered in the box it appropriately becomes a lot darket because of the shadow, but the GI should light it up
What renderer are you using? Mesh?
Yes
The only difference I can see in the working material vs non working is this texture map is green in the non working one
Last image is the material of the plane that is below the non-working one
something to do with metalic roughness maps or something?
its a glb import using GLTFast
I'd think it has something to do with the occlusion texture. Maybe try unassigning it?
first I have to figure out how to edit the materials of imported gltf 😄
thanks
will try
Create a copy of the material. You can't edit it because it's a part of an asset file.
You are right!
Thanks!
What does the occlusion texture do?
I noticed that the texture doesn't cast GI
its the same brick texture but with a lot of light on it
I changed the material type to HDRP/lit, reassigned all the maps and it casts gi
Although I would prefer it to work right out the box (after importing of the GLTF)
This is the Material type it imports as