#Material not receiving GI

1 messages · Page 1 of 1 (latest)

flat cosmos
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This material (quixel) isn't receiving any SSGI. Is this a know limitation or should I investigate further?

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When lowered in the box it appropriately becomes a lot darket because of the shadow, but the GI should light it up

noble oracle
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What renderer are you using? Mesh?

flat cosmos
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Yes

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The only difference I can see in the working material vs non working is this texture map is green in the non working one

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Last image is the material of the plane that is below the non-working one

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something to do with metalic roughness maps or something?

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its a glb import using GLTFast

noble oracle
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I'd think it has something to do with the occlusion texture. Maybe try unassigning it?

flat cosmos
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first I have to figure out how to edit the materials of imported gltf 😄

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thanks

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will try

noble oracle
flat cosmos
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You are right!

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Thanks!

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What does the occlusion texture do?

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I noticed that the texture doesn't cast GI

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its the same brick texture but with a lot of light on it

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I changed the material type to HDRP/lit, reassigned all the maps and it casts gi

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Although I would prefer it to work right out the box (after importing of the GLTF)

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This is the Material type it imports as