#Multiplayer question

1 messages · Page 1 of 1 (latest)

rugged halo
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Hello I'm new to network, and I'm trying to add a multiplayer system to my game. But the issue is that I dont know anything about network in unity.

So I'm trying to do a server hosting system with steam.

So for the steam server hosting system i want player to be able to pay or to self host server on my game but that work with steam
-# I know it is confusing

So if anyone have any tutorial or other to help me out with, I would be grateful.
-# And last things I'm new so if you can use easy words/terms.

Thanks alot for you help !

fickle hornet
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You'll need to decide what Steamworks framework you are going use if you stick with Steam Lobbies/P2P. You can also use Unity Game Services with Steam no problem