Hey all, I'm quite a beginner at lighting. I've only ever done simple baked lighting into some static scenes in the past.
I'm working on my first procedurally generated scene. It's an infinite runner that generates more chunks of world as the player progresses. The world has a single static area at the start of the level to server as a starting position, then every bit of map after that is generated as the player progresses.
The scene is a green nature low-poly scene; I'm trying to make it all look a bit less flat. I've attached some screenshots to show the current scene. The farm plot area up to the fences is static, all the roads past that are generated in chunks (one chunk is selected in one of the images). You can see especially on the house and big tree that the lighting and shadows just look horrible with the single default Directional Light.
I'm looking for some tips or direction on how to go about lighting the static and dynamic parts of this scene and also how to blend them nicely. Any thoughts or recommendations would be much appreciated! 🙂
Side note: if anyone knows how to fix these sharp and awful looking distant white lines on the roads let me know!