#Rendering colliders
1 messages · Page 1 of 1 (latest)
If you toggle "Gizmos" (top right of game window) with the player selected in the hierarchy, you should be able to see its collider.
1 messages · Page 1 of 1 (latest)
Hi there! Still rather new here. Is there some easy way to render colliders for debugging? Simple reason: We have a player and that player jumps, but our animation is squashing the player a bit, but the collider doesn't change. So we wanna adjust the collider based on the animation, but its a lot of guesswork without seeing it
If you toggle "Gizmos" (top right of game window) with the player selected in the hierarchy, you should be able to see its collider.