#Shadow problem
1 messages · Page 1 of 1 (latest)
How are you doing it exactly and what is the problem
So I try to increase the viewing distance of the shadow
Because when I go too far the shadow disappear
Like for example. I place a wall on the map. And if I got a little further the shadow disappear
Doesn't answer the question of how you're increasing it
And raises the question why you are using a "public float" to do it rather than increasing it directly from quality settings / render pipeline asset
Oh okay
I'm hoping you will explain your process so I understand