Hello everyone!
I have a weird issue, I am calling a serverRPC that works in the editor but not in the build
I get this error after getting the logs from the VR device
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Unity
KeyNotFoundException: The given key 'NoButtonInteractable' was not present in the dictionary.
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Unity
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
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Unity
at Unity.Netcode.LocalSendRpcTarget.Send (Unity.Netcode.NetworkBehaviour behaviour, Unity.Netcode.RpcMessage& message, Unity.Netcode.NetworkDelivery delivery, Unity.Netcode.RpcParams rpcParams) [0x00178] in .\Library\PackageCache\com.unity.netcode.gameobjects@851f28323821\Runtime\Messaging\RpcTargets\LocalSendRpcTarget.cs:50
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Unity
at Unity.Netcode.ServerRpcTarget.Send (Unity.Netcode.NetworkBehaviour behaviour, Unity.Netcode.RpcMessage& message, Unity.Netcode.NetworkDelivery delivery, Unity.Netcode.RpcParams rpcParams) [0x001d5] in .\Library\PackageCache\com.unity.netcode.gameobjects@851f28323821\Runtime\Messaging\RpcTargets\ServerRpcTarget.cs:86
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Unity
at Unity.Netcode.NetworkBehaviour.__endSendRpc (Unity.Netcode.FastBufferWriter& bufferWriter, System.UInt32 rpcMethodId, Unity.Netcode.RpcParams
NGO version: 2.3.2
What I've checked:
It is a NetworkBehavior
It is on a spawned GameObject
Is there anything I might be overlooking?
Thank you for your help!