#Is there a way to 'stop' the light from the hdri?

1 messages · Page 1 of 1 (latest)

oak marlin
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the object should be blocking the light reflection on the 'ground'

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for area light it works as I would expect

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But even in this example the light, reflection from the sky is still seen in the 'ground'

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its just a little harder to see

mild knot
oak marlin
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but even if i turn off screen space reflections nothing changes, i am not sure where the settings are for that

mild knot
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I'd try ray marching just to see if it handles it better than ray tracing for whatever reason

oak marlin
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But I had it enabled in those images

mild knot
oak marlin
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SSR

mild knot
# oak marlin SSR

Yes, like I said I would try ray matching instead of ray tracing to see the difference

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The reflection of the area light looks ray traced, so the sky should be, but the need is to investigate why

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To see if the sky is occluded in ray marched reflection could be one way to get clues

oak marlin
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wow, the Mixed setting fixed it

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ray marching alone didnt fix it

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Thanks!

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Not sure if this is intended or not

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I thouth that ray tracing alone is always better than mixed or marching

mild knot
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But it doesn't explain why ray tracing would fail there