#Is there a way to 'stop' the light from the hdri?
1 messages · Page 1 of 1 (latest)
for area light it works as I would expect
But even in this example the light, reflection from the sky is still seen in the 'ground'
its just a little harder to see
What kind of reflections are you using
HDRP has great many options
but even if i turn off screen space reflections nothing changes, i am not sure where the settings are for that
For sky to be occluded in that position you do need SSR, either in ray marching or ray tracing mode
I'd try ray marching just to see if it handles it better than ray tracing for whatever reason
But I had it enabled in those images
Which one you had enabled?
Yes, like I said I would try ray matching instead of ray tracing to see the difference
The reflection of the area light looks ray traced, so the sky should be, but the need is to investigate why
To see if the sky is occluded in ray marched reflection could be one way to get clues
wow, the Mixed setting fixed it
ray marching alone didnt fix it
Thanks!
Not sure if this is intended or not
I thouth that ray tracing alone is always better than mixed or marching
Not always
Both ray tracing and ray marching have their own disadvantages, mixed is meant so they can fill in for each other where one would fail
But it doesn't explain why ray tracing would fail there