Hello. After failing for days now, I've given up on implementing some kind of Cloud Code in my game:
I want to be able to load another players Cloud Save Data by knowing their player ID. I have found Public Key in the Cloud Save Dashboard, but I am not sure how I save something as a public key to begin with.
I have very big problems with the Cloud-Save Documentation and am struggling hard.
- I am able to access the other players PlayerID by fetching their score in a leaderboard
- I now want to LoadPublicDataByPlayerId as suggested in the docs, but how do I save data as public in the first place?
Thank you in advance. I came to this workaround since I couldn't make Cloud Code writing and reading of Cloud Save possible.
PS: I feel like a huuuge improvement would be to be able to read (and maybe even write) Game Data for making persistent game data manipulatable by players, if you could toggle that or implement that in the future, it feels like Cloud Save would enable infinite more possibilities.