#Client Player Moves Slower Than Host (Netcode for Objects)
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Do you mean physics is running more slowly? or that there is delay with your inputs?
i mean when the joined player jump motion is slow . When the joined player jump in his screen the jump motion is slow . but in host's screen motion is fast.
Are you using Network Rigidbody 2D? Physics should only be handled by the server. So make sure on the clients that the Rigidbody is set to Kinematic
Yes i am using Network Rigidbody 2D . And the Rigidbody is Kinematic .
Also when i change position max interpolation from 0.1 to 0.01 , the delay is gone . But the client got a huge FPS drop .