#Client Player Moves Slower Than Host (Netcode for Objects)

1 messages · Page 1 of 1 (latest)

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When the joined player jumps , in the host's screen the joined player jumps and eveything works fastly . But in joined player screen its slow ( not so much ) . Does anyone know what is the problem ?

misty forge
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Do you mean physics is running more slowly? or that there is delay with your inputs?

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misty forge
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Are you using Network Rigidbody 2D? Physics should only be handled by the server. So make sure on the clients that the Rigidbody is set to Kinematic

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