#how do i fix this problem, went into
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That always happens when exporting from blender, something to do with how blender treats bones/armatures, bones are just data so they need a parent in blender, if they don't have one blender makes the armature automatically
I think you can bring it back into Unity and Unpack the prefab by right-clicking the prefab root obj in the scene and going Prefab -> Unpack then you can probably just reparent the rig so the armature is not the parent anymore
I've not actually done this kind of workflow myself tho so not sure how well it works or what the potential future pitfalls are
i actually figured it out by doing that exact thing, thanks tho