#Make Unity builds not take 100% of your CPU and paralyze your computer.

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split egret
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Is there a simple way to make Unity not take 100% of your CPU when building compile shader, causing many functions in your PC to be paralzyed? In Windows.

dull surge
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Well, ideally it should. Because you want it to complete as fast as possible.
You could try reducing the priority of the processes involved in the build, like shader compiler or maybe unity itself so that your other processes get some cpu resources as well.

short minnow
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you can try setting the affinity or priority in task manager, that can help keep things responsive

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obviously with the drawback that it'll take longer overall

hearty ermine
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also, notably, it won't re-compile the shaders on the next build