#Make Unity builds not take 100% of your CPU and paralyze your computer.
1 messages · Page 1 of 1 (latest)
Well, ideally it should. Because you want it to complete as fast as possible.
You could try reducing the priority of the processes involved in the build, like shader compiler or maybe unity itself so that your other processes get some cpu resources as well.
Maybe could reduce the count of job workers via a command line arg:
https://docs.unity3d.com/6000.0/Documentation/Manual/EditorCommandLineArguments.html
you can try setting the affinity or priority in task manager, that can help keep things responsive
obviously with the drawback that it'll take longer overall
also, notably, it won't re-compile the shaders on the next build