Ok so i have a weird scenario.
longstory short, i have some 2d sprites with frames that animate as a rotation round the character grabbing things.
im using them to latch onto another gameobject as a grapple.
i've done the math to get the character to rotate around and stuff.
now what i have tried to do was set a local position that's moved in the animaton clip at certain keyframes, then i have the script to set these movements onto the main transform in update/fixedupdate.
while it sorta worked, unfortunately it doesn't stay completely synched and just slightly jitters a tiny delay between the sprite frame and the set position.
i want to set an animation event that doesn't directly change the transform because i got some custom physics moving. but i just wanna offset the sprites a bit