Hello, im quite new to Unity, so im just following tutorials around.
Im trying to make it so URP allows material to change base on the layer its on. Example: URP has Render Objects to allow any Game Object with Layer Highlight to have the material color green, yet i dont think i can get it to work as inteded. i checked how everything should match opaque/tranparency yet the layering has kept the cube to normal gray instead of green i need it. Is there anything i missed that cause layer not being able to change material of object? If no is there an alternative?