#URP can't override material using layers

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lucid grotto
#

Hello, im quite new to Unity, so im just following tutorials around.

Im trying to make it so URP allows material to change base on the layer its on. Example: URP has Render Objects to allow any Game Object with Layer Highlight to have the material color green, yet i dont think i can get it to work as inteded. i checked how everything should match opaque/tranparency yet the layering has kept the cube to normal gray instead of green i need it. Is there anything i missed that cause layer not being able to change material of object? If no is there an alternative?

fervent acorn
lucid grotto
fervent acorn
#

If you have multiple URP Assets / Universal Renderers per quality setting make sure you edit the features on the one currently used by editor (or all of them)