There’s an idea to create an elastic 3D snake in Unity. It will have physics and move in a wavy, slithering way. Along its path, there will be various obstacles it must crawl through. The camera view will be third-person. The snake can also jump (a forward-upward dash). When it eats food, it grows in size.
There’s a reference video showing how the snake should look.
https://www.youtube.com/watch?v=D9lunzyn5yo
However, the snake and the entire game will have a low-poly style.
Could you please explain how to create such physics and graphics?
Tried to do snake physics in UE4. Similar to the one I did in Unity a few years ago. The theory is the same, then a whole lot of tweaking and fiddling with different parameters, etc.