#Low-poly 3D snake with physics

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fierce tangle
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There’s an idea to create an elastic 3D snake in Unity. It will have physics and move in a wavy, slithering way. Along its path, there will be various obstacles it must crawl through. The camera view will be third-person. The snake can also jump (a forward-upward dash). When it eats food, it grows in size.

There’s a reference video showing how the snake should look.

https://www.youtube.com/watch?v=D9lunzyn5yo

However, the snake and the entire game will have a low-poly style.

Could you please explain how to create such physics and graphics?

Tried to do snake physics in UE4. Similar to the one I did in Unity a few years ago. The theory is the same, then a whole lot of tweaking and fiddling with different parameters, etc.

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neon cipher
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Looks Good

graceful cradle
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Likely many sphere rigidbodies linked via joints, or possibly a script that does something similar.

fluid quarry
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You can try your luck at Unity's joints, but usually stuff like this you may want a more custom solution which I'd probably attempt using physical bones via armature

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VFX graph too has some new collisional support which I've seen do some neat stuff like a spider build so that could be an option