#Game speed problems in build

1 messages · Page 1 of 1 (latest)

blazing nymph
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In the build of my game, sometimes everything will run at twice the speed.

This cancels if I tab out and play the game in the editor, and it cancels about half the time when i close the game and reload.

I don't know much about why bugs would only happen in the build

steep sentinel
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Are you building for steam? What version of Unity? Has it worked before?

On another server there was a user with this problem that only affected the build in 6+unity. It only affected him, not others that ran the build. If your code is good and it only happens sometimes it might be the same issue.

blazing nymph
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first time testing build and its doing it

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thank you i will see if other people have the issue in the build

bitter wasp
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that's the version of unity that vrchat requires – seems a bit odd for a standalone release!

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the first thing I'd do is look at everywhere I change Time.timescale

eager marsh
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I'd also check the things that "run faster". If it's all code controlled, it could just be a poor implementation dependent of frame rate.

blazing nymph