#Annoying internal Unity error and the odd fix

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glad path
#

See the end of this post for the fix that is working for me


small project.

Things i have tried:

(unless noted, nothing changed.)

Restarting Unity
changing font (inter/system) (more on this in a bit)

Ensured no added Editor Scripts are doing anything to cause it.

not running anything doing Task.Run, Thread, or async

at one point even tried more recent versions of Unity

reimported everything.

not using UI Toolkit, aside from what the Editor itself is doing.

Deleted the Library

Deleted obj/ and Temp

at one point, deleted .vs and .sln etc

i have no custom packages installed doing anything. i removed Adobe Substance3D asset to make sure that was not the cause (only thing i had installed that is 3rd party)

restoring Default Layout

deleted the .meta of the script i thought was causing it (just s simple unity event script to DoSomethingWhen i press a key)

tried Debug mode for Inspector

ensured no missing scripts or components on anything

new scene, reconstructed the previous, noted the same issue when i added the DoSomethingWhen script (it is not the script causing it, it just reveals the issue)



In the end, the fix was switching the font Type between SDF and Bitmap.

So far, it has held.