#How can i make my asset settings standardized?

1 messages · Page 1 of 1 (latest)

edgy prism
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I use couple synty packs in my project. The packs made at different times. So their settings are varying.

When i say settings i mean; texture import settings, fbx import settings, material settings, mesh renderer settings of prefabs etc.

I want all assets to have project wide standard settings.

Im aware of presets. But there are thousands of assets. It still feels extremely repetite and overwhelming.

How do i approach this situation?

severe pond
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You can apply presets to entire folders at once. Check out the Preset Manager.

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One catch, though: these will only apply for newly imported assets

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So that wouldn't really help with asset packs, which have already been imported by Unity and have a .meta file

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You can write a script to modify importer settings for many assets at once.

edgy prism
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i mean default presets for each type.

severe pond
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The problem is that the preset manager only cares about assets that Unity hasn’t seen before

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You could delete the .meta files to make it think these are brand new assets — but this would destroy all of the references to those assets. Not very good.

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You can also just mass-select the assets and edit them all at once, of course

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(Including applying presets)

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You can search for specific asset types in the project window

edgy prism
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oh reimporting doesnt work then

severe pond
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e.g. t:model to find every fbx file

edgy prism
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i cant remove references

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i may just mass select same type assets and apply preset to them

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kinda tedious but

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whatever

severe pond
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That’s what I’d do here.

edgy prism
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for future projects i should make preset, then import assets right