#Weird shadow issue on 1-1-1 scale world

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calm void
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Hello! I started testing importing models from blender to unity and it seems I have this weird issue with shadows. The object is of scale 1-1-1 which is the size of a person in my game but close up the very simple 1 color materials show up like the first image (the dark parts when the two object collide. I tried tweaking the render pipeline but it seems to affect another layer of shadows not this one. The only option I found was to scale the object up to 100-100-100 which kinda worked but there is still some weird effect going on (see second image). Now I know I could scale everything up but I wanted to know if there's any solution for this problem without having to rescale everything. For info i am using URP on unity 6000.2.7f2 and nothing is special with the textures or material they are normal lit materials using a single png as a base map. I attached a third image with my shadows max distance changed to 0 to show that the render pipeline shadow settings don't seem to affect this. Any help would be very appreciated :)

spiral crane
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That's called ambient occlusion, and people usually want it as it adds realism. 😅

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You should be able to disable it in the render pipeline asset or volume settings or somewhere around there.

calm void
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Omg that did it thank you so much!