Hey! I'm trying to replicate a game called Block Slide: Color Escape. Here's a game play video of it: https://www.youtube.com/watch?v=Xiw_6_uCkYA
My first idea was to use Kinematic Rigidbodies with polygon colliders for the blocks. This seems to work partially, there are a few problems:
-With my current code, blocks don't collide and slide at a pixel perfect level (there are some gaps between the blocks when dragging blocks around)
-When you release the mouse the block snaps to the grid, but when blocks are snapped adjacent to each other, you can't drag them anymore because it detects the block is colliding
-Blocks don't fit into 1x1 open areas
Here's my block dragging script:
https://pastebin.com/yCtvyTpC
Here's a video of what I have so far:
https://www.youtube.com/watch?v=Xbpu5IGKjus
If you can help or shed light into how I could solve these problems, I'd appreciate it!
If you need more details, let me know!
Slide colored blocks, match doors, and solve puzzles.
Block Slide: Color Escape
Gameplay e.01 (Level 1-15)
Enjoy this video, thanks for watching!!
#BlockSlide
#BlockSlideColorEscape
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