hello all, can anyone here help me with a little shader lack-of-knowledge issue? I am applying a mask to a texture based on the distance of an object, sort of like a see-through, the problem is that it only works with a radius based on the center of the object, I am banging my head against the keyboard trying to figure out how apply a mask based on a volume intersection instead 🫠
Here is a screenshot of the node setup I am using, I followed a tutorial for this.