#Enemy State not working

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brazen magnet
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The EnemyState is set to Knockback until the end of the coroutine so until the end of the stun right? Because when I debug the state of my enemy while he's Knockback visually so before the end of the coroutine, his state is set to Idle and not to knockback

inner ibex
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There isn't enough code here to know what the problem is. Confirm that nothing else changes the state while the coroutine is running by adding logs to the coroutine and the ChangeState method. Also 👇

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!code

unreal flameBOT
brazen magnet