#Is there an alternative to the Normal from Height node?

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errant salmon
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I am making a project based off of early versions of Universe Sandbox (Alpha 12 to be exact) and I need the planet surface rendering finished first before I can get into the more complex stuff like avoiding floating point issues, and I need an alternative to the infamous and unsampled Normal from Height, I have attached the node setup in the 2nd image.

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guh

ebon horizon
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Maybe it could be blurred by sampling multiple times but that'd be inaccurate and wasteful

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Much better to generate the normal map offline, when you can use all kinds of image filtering to improve the result
Or use the height to displace a mesh and bake that to a normal map alternatively
Both produce a normal map texture but with different advantages