So for multiplayer games with characters and animation, do we have the same character in the server side or optimised version of it that just resembles the character collider?
Like in the client side, we have detailed characters that have all intricate details. But does the server side has same character mesh or more "smoothed out" version that just resembles the sillhoute will still having good enough topology to be animatable
Chatgpt says that the server has animated hitboxes. Like separate meshes for head, torso, arms, etc. and they have very basic animations just to accurately predict if the bullet hit the character based on animations
What do you guys say?