#Multiplayer animation

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hallow light
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So for multiplayer games with characters and animation, do we have the same character in the server side or optimised version of it that just resembles the character collider?

Like in the client side, we have detailed characters that have all intricate details. But does the server side has same character mesh or more "smoothed out" version that just resembles the sillhoute will still having good enough topology to be animatable

Chatgpt says that the server has animated hitboxes. Like separate meshes for head, torso, arms, etc. and they have very basic animations just to accurately predict if the bullet hit the character based on animations

What do you guys say?

deft lance
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If you are using a dedicated server then it won't load any graphics so you don't really have to worry about it. If you are using netcode for Gameobjects then there is a network animator that will keep things in sync.

I absolutely would not trust any gpt model regarding multiplayer. It's just as likely to spit out old Quake info as anything modern