I'm gonna start off by saying this is STUPID early into development, as in I started making it less than a week ago. However; it seems to be at a fun enough point that other people can try it and let me know what needs to be added/removed/changed.
The game follows (but able to change) a wizard who must battle his way up a tower against "creatures" (currently floating balls) and rival wizards (non-implemented boss fights). The player can pick up spells / tomes (Power-ups) to increase your power. This is where the rouge-like elements come in with different builds every run. There would be a set level order and list, but enough variety to allow for replays. Difficulty is set from the start menu, but ramps up with current level, time played, etc.
If this sounds like it'd be fun to you, give it a try! This is my first attempt at a rouge-like styled game and would LOVE feedback from people that enjoy that style of game. Anything from tweaks to new additions are appreciated!
More to come in the future :)
Dev Build (Version 0.0.1):
https://arciv66.itch.io/rougelike-fps-early-build