#Rogue-like FPS

1 messages · Page 1 of 1 (latest)

willow harbor
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I'm gonna start off by saying this is STUPID early into development, as in I started making it less than a week ago. However; it seems to be at a fun enough point that other people can try it and let me know what needs to be added/removed/changed.

The game follows (but able to change) a wizard who must battle his way up a tower against "creatures" (currently floating balls) and rival wizards (non-implemented boss fights). The player can pick up spells / tomes (Power-ups) to increase your power. This is where the rouge-like elements come in with different builds every run. There would be a set level order and list, but enough variety to allow for replays. Difficulty is set from the start menu, but ramps up with current level, time played, etc.

If this sounds like it'd be fun to you, give it a try! This is my first attempt at a rouge-like styled game and would LOVE feedback from people that enjoy that style of game. Anything from tweaks to new additions are appreciated!
More to come in the future :)

Dev Build (Version 0.0.1):
https://arciv66.itch.io/rougelike-fps-early-build

itch.io

Very early playable build of my unnamed rouge-like FPS

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picture is a hold over reaction image, I haven't got a solid enough art direction (or skills) for that just yet

flat osprey
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Erm actually it’s spelled rogue unless you are referring to the color rouge

willow harbor
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Rogue-like FPS

flat osprey
willow harbor
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Version 0.0.3 is up and runnin'! Added Boss fight mechanic with randomized stats based off ScriptableObjects. Added a second level (though empty) and preserve player stats, health, and time. Multiple difficulty levels. More to come

willow harbor
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V0.0.4 is out and ready! Added an FPS limiter to keep GPU usage down (30, 60, 90, or 120 FPS settings). Functional pause and settings menu added in game. Minor tweaks and patches were also made for performance.

willow harbor
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v0.0.6 out (missed one but that's aight). Added some basic sounds (stolen from HL1 >:] ) so the player can tell more easily when they're attacks are ready. Added multiple boss attacks which are chosen by which boss spawns. Beginning to resemble a game, so stay tuned :)

willow harbor
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v0.1.0, We're movin' up in the world! It ain't polished, pretty, or long; but it's a playable game. Working settings menu, two different fire modes, random bosses, difficulty multipliers...

willow harbor
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VERSION 0.1.3, GIVE IT UP FOR VERSION 0.1.3!

Fixed a small bug where pickups ints were counting incorrectly, resulting in incorrect HUD readings. With this bug fixed, I can move on to adding a points / PU swap point to respec your class B)