#Enemy AI questions

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rocky swan
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Hey there, quick question.
I started working on a 2D multiplayer game, and was wondering if i should interpolate the enemy movement across players, or sync the movement every frame. Or a nice midway around this.
I use mirror and plan to use steamworks later on.

lament prism
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Not sure how mirror does it, but there should be some kind of network transform they will keep the NPC positions in sync