[Solved]
Hi everybody, thanks for taking a look at this for me.
I am having an issue with my platforms in my 2D Platformer. I have things set up so that if the surface is flat-ish, I ought to be transitioning from my airbourne state to my grounded state. However, on my tilemap collider 2D that I am using for my platforms, I am having the strange issue where if
- I touch the 'surface' from a side angle,
- Hit another flat-ish surface that is part of the same tilemapcollider2D
- My character will be stuck in the airbourne state
Video and code in the thread.