Showcase of my openworld voxel terrain system, including Minecraft-style water simulation.
High up on my todo: Terrain chunk LODs to enable vastly larger terrain generation.
https://www.youtube.com/watch?v=2-RtuZockSA
Early showcase of my new voxel-based terrain generation system and water simulation. Water simulation is still somewhat buggy.
Been focusing on audio for the past few days to get a better feeling when moving around the world.