#all black sprite

1 messages · Page 1 of 1 (latest)

proud sleet
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hi guys! Im having a problem where my sprite is all black. I am using a URP lit material with a sprite renderer, and it is only black with the non-sprite materials, but I've seen people do this in tutorials and it worked for them so I don't know what I did wrong. Does anyone have any idea? Thanks!

untold warren
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A workaround is to create a Lit shader graph with a _MainTex texture property which is then sampled and output to color (and its A channel to alpha with transparency or alpha clipping enabled)

proud sleet
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Thanks! I'll try that

proud sleet
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ok it isnt black now but still isnt effected by light

untold warren