#all black sprite
1 messages · Page 1 of 1 (latest)
URP Lit (or other "3D" shaders) do not read the sprite renderer's sprite reference to use as texture
A workaround is to create a Lit shader graph with a _MainTex texture property which is then sampled and output to color (and its A channel to alpha with transparency or alpha clipping enabled)
Thanks! I'll try that
ok it isnt black now but still isnt effected by light
Well for one the (3D) Lit shader calculates light by geometry normals
Even with render face: Both the side that's facing away from a light won't be lit