Hi, here is a little thread for my logs about a project where I try to re-create Stonehearth using C# and Unity.
I know that I'm using rasterization which is not ideal for voxels, but in my case I am not a performance nerd and doesn't want to work in very low levels.
#Elysian-Outpost
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Here is the current state of the "game", its just terrain generation but it's fast enougth.
The mesh generation is on a second thread
Update :
- Terrace-like terrain generation added
- Multithreading cleanup doesn't take a minute
- Being able to generate a bunch of voxel chunk at runtime
Known issues :
- Texture bleeding
- Terrace edges are too steep
- Underground generation is trash
Next steps :
- Adding a simple entity that moves around and can interact with the world
- Chaning Terrain generation
- Semi-Transparent voxels
- Entity procedural generation
- Building procedural generation
The chunk optimisation allow 30x30 chunks of 16x16, current map : 480voxels wide