#Elysian-Outpost

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fresh escarp
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Here is the current state of the "game", its just terrain generation but it's fast enougth.
The mesh generation is on a second thread

fresh escarp
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Update :

  • Terrace-like terrain generation added
  • Multithreading cleanup doesn't take a minute
  • Being able to generate a bunch of voxel chunk at runtime

Known issues :

  • Texture bleeding
  • Terrace edges are too steep
  • Underground generation is trash

Next steps :

  • Adding a simple entity that moves around and can interact with the world
  • Chaning Terrain generation
  • Semi-Transparent voxels
  • Entity procedural generation
  • Building procedural generation
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The chunk optimisation allow 30x30 chunks of 16x16, current map : 480voxels wide