#How do you guys get the time to work on
1 messages · Page 1 of 1 (latest)
(replying as a thread since it technically sounds more like time management than Unity specific, and it might turn into a conversation)
Uni is probably a more intense workload than college, but for me, it helped to merge my schedule into my semester timetable, so if I knew I only had 2 classes on Wednesday that were a few hours apart, I could use that time or block out a few hours before/after classes to work on specific parts of my project, or go to the gym, get groceries, hang out with friends, study/do assignments, etc - though thats easier said than done and it helped that I was working as a solo dev without a release deadline or publisher, and planning some kind of "GDD"-like document ahead of time so I could schedule what my projects would need also helped
Something you could try if you dont have a GDD yet, is plan the systems of your game between or after classes, then schedule building parts of those systems, then when you have a break from school for a few weeks, you can merge all your systems into the gameplay that fits your design
Ahh, that seems like a good idea, building individual systems for practice, and then merging them together later on
because building one system is more easy and time managable than building
an entire game
I can afford to spend like 1 hour a day on a system each week, until it gets done and reuse it
at a later point