#Whole scene becomes white and bloomed

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faint sand
rain slate
# faint sand The video is not loading Even if it was you'd want to include a written descript...

Fair thank you for the catch, the issue is that on the unity editor only, i get random patches and sparkles around my scene that get insanely bright and bloomy, and sometimes the whole scene starts to bloom, it happens in any scene, the funny thing is it happens exclusevily on the editor, in the build it is completely fine, i had this before and was able to fix it, but recently i wiped windows and messed up my repo a bit whatever i changed was lost

faint sand
rain slate
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the global volume

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but like if it was shaders it would happen on build no?

faint sand
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High color values cause Bloom to bloom out of control and stop you from seeing much
Exposure or in URP's case post-exposure can also make everything uniformly bright

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Disabling bloom or post processing altogether could show you more clearly what's occurring, or possibly stop the issue

rain slate
faint sand
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Technically possible that some script is overriding those values for whatever reason

rain slate
faint sand
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However there are clues that the brightness doesn't occur uniformly if you look frame by frame

rain slate
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what would i look for here?

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like in the project/code

faint sand
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I'd disable post processing on the camera and see how it occurs again

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Also place some URP Lit material objects for comparison if you're using custom shaders

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Sometimes custom shaders produce NaN values due to errors and blow out the bloom

rain slate
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walls are normal lit

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player and weapns are all normal lit

faint sand
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Normal? Meaning URP Lit?

rain slate
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yee srry

faint sand
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Baked lighting is sometimes known to do it as well, though it should look different than that

rain slate
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ahhhh

faint sand
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Cameras also have a "stop NaN" setting iirc which should rule that out

rain slate
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you know important info, disabling this solved it

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but i think i wanna use it

faint sand
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There may be interal issues / corruptions in the URP Asset or Renderer Asset, which I think can only be fixed by creating new ones from scratch

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Even if identical otherwise

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If it's not just a glitch from the render pipeline assets, we can assume it's the Realtime GI

rain slate
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damnn, they're old, i will try that, so this is more of an obscure thing right

imma drop solution if i find one

rain slate
faint sand
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Since we know that's involved, I'd try to repro in a new test scene that's simpler

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To hopefully find something specific that's breaking it, by process of elimination

rain slate
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fair fair, this one is my test scene map thingy, imma load it in and delete stuff until i find what causes it

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if nothing solves make new urp assets

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right?

faint sand
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And may save you from chasing phantoms

rain slate
rain slate
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it has to do with the urp settings thingy switching qualities fixes it