#Whole scene becomes white and bloomed
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Even if it was you'd want to include a written description including some relevant backround information / context
Fair thank you for the catch, the issue is that on the unity editor only, i get random patches and sparkles around my scene that get insanely bright and bloomy, and sometimes the whole scene starts to bloom, it happens in any scene, the funny thing is it happens exclusevily on the editor, in the build it is completely fine, i had this before and was able to fix it, but recently i wiped windows and messed up my repo a bit whatever i changed was lost
Could be shaders, lighting or post processing
They are all intertwined anyhow
Post processing is likely what was meant by the "goofy ass settings" which you didn't show in the video I think
High color values cause Bloom to bloom out of control and stop you from seeing much
Exposure or in URP's case post-exposure can also make everything uniformly bright
Disabling bloom or post processing altogether could show you more clearly what's occurring, or possibly stop the issue
Technically possible that some script is overriding those values for whatever reason
if i remember correctly it was something to do with the universal render pipeline settings
However there are clues that the brightness doesn't occur uniformly if you look frame by frame
I'd disable post processing on the camera and see how it occurs again
Also place some URP Lit material objects for comparison if you're using custom shaders
Sometimes custom shaders produce NaN values due to errors and blow out the bloom
Normal? Meaning URP Lit?
yee srry
Baked lighting is sometimes known to do it as well, though it should look different than that
ahhhh
Cameras also have a "stop NaN" setting iirc which should rule that out
There may be interal issues / corruptions in the URP Asset or Renderer Asset, which I think can only be fixed by creating new ones from scratch
Even if identical otherwise
If it's not just a glitch from the render pipeline assets, we can assume it's the Realtime GI
damnn, they're old, i will try that, so this is more of an obscure thing right
imma drop solution if i find one
yeah the whole of the realtime lightmap becomes white
Since we know that's involved, I'd try to repro in a new test scene that's simpler
To hopefully find something specific that's breaking it, by process of elimination
fair fair, this one is my test scene map thingy, imma load it in and delete stuff until i find what causes it
if nothing solves make new urp assets
right?
I'd try that first since it's not too much effort
And may save you from chasing phantoms
thank you mate! hopefully it solves it
it has to do with the urp settings thingy switching qualities fixes it