#This is sort of about animation but also
1 messages · Page 1 of 1 (latest)
I assume the characters are humanoid
What are the objects you want on them and the kind of physics you want on them
Theyâre not
Theyâre all anthropomorphic (basically like sonic or crash bandicoot)
Aside from a few robotic characters I havenât modeled yet
The characters I have made so far have tails, hair, long ears, or long coats.
Anthropomorphic would mean they are humanoid tho
So you want hair, tails, ears, clothes etc aniamted?
This video might help
#devlog #gamedev #unity #dynamic #hair
Link to my game Ball King Jam https://bit.ly/ballkingjam
Link to EZSoftBone plugin on Unity Asset Store https://assetstore.unity.com/packages/tools/physics/ezsoftbone-148136
Link to a great hair modeling tutorial in Blender https://cgcookie.com/posts/how-to-model-hair-in-blender
In this tutorial I show yo...
This is the video I used lol
My main problem right now is the base of the main characterâs tail and his ears donât move
And I donât know how to solve that rn
The mesh doesn't move or the bones don't move