#This is sort of about animation but also

1 messages · Page 1 of 1 (latest)

granite mason
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I assume the characters are humanoid

What are the objects you want on them and the kind of physics you want on them

plucky marten
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They’re not

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They’re all anthropomorphic (basically like sonic or crash bandicoot)

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Aside from a few robotic characters I haven’t modeled yet

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The characters I have made so far have tails, hair, long ears, or long coats.

granite mason
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Anthropomorphic would mean they are humanoid tho

So you want hair, tails, ears, clothes etc aniamted?

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#devlog #gamedev #unity #dynamic #hair
Link to my game Ball King Jam https://bit.ly/ballkingjam
Link to EZSoftBone plugin on Unity Asset Store https://assetstore.unity.com/packages/tools/physics/ezsoftbone-148136
Link to a great hair modeling tutorial in Blender https://cgcookie.com/posts/how-to-model-hair-in-blender

In this tutorial I show yo...

▶ Play video
plucky marten
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This is the video I used lol

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My main problem right now is the base of the main character’s tail and his ears don’t move

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And I don’t know how to solve that rn

granite mason
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The mesh doesn't move or the bones don't move

plucky marten
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The bone

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The first bone in the chain on the tail and the bones in the ears

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Bc there’s only one per ear