#Hello everyone, before coding my own, do
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Thanks for answering, They're standalone anim
You can only register new properties on anim that are in a scene Animator Controller.
I need to add curves from the editor folder
Unless I'm overlooking something of course
I think a simple editor script adding the named curve to the animation should be enough. I can then use the regular animation window to edit the values.
I don't think there's anything editor based, not to my knowledge anyway.
Just played around in my own editor and tbh if I were to approach this I'd just drag the anim I want to edit into the hierarchy, unity will create the associated game object and animator so that you can select that and edit in the animation window.
Granted there is the cleanup of the animator afterwards but in my setup at least when deleting the animator the base .anim file still had the changes I made
Thank you very much for trying it out