#How do I access original mesh normals? URP.

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jovial dagger
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I want to modify the normals at the bottom of the mesh to make transition with ground smoother, but I am also using triplanar shader for projecting textures on my mesh, so new normals mess up the projection. How do i access original unedited normals in shader graph URP?

nimble pumice
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The normal geometry node should give the original normals.
Is this using a heighmap maybe? Then it would need to use the heightmap for the normal info

jovial dagger
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Normal vector node? No. When i plug in the edited normals into the ''vertex normals'' all the normal vector nodes give me edited version, and not original normals

blazing fable
jovial dagger