I want to modify the normals at the bottom of the mesh to make transition with ground smoother, but I am also using triplanar shader for projecting textures on my mesh, so new normals mess up the projection. How do i access original unedited normals in shader graph URP?
#How do I access original mesh normals? URP.
1 messages · Page 1 of 1 (latest)
The normal geometry node should give the original normals.
Is this using a heighmap maybe? Then it would need to use the heightmap for the normal info
Normal vector node? No. When i plug in the edited normals into the ''vertex normals'' all the normal vector nodes give me edited version, and not original normals
You can add a Custom Interpolator block to the vertex stage and pass the Normal Vector through
Amazing, I had no idea custom interpolator existed, thank you so much. I'll post an update if i get something that looks good