#Strange artifacting with spot light.

1 messages · Page 1 of 1 (latest)

near jasper
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Getting strange artifacting with a spot light. Any idea what may cause this?

native sage
near jasper
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i see

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i am using forward+ but i'm using URP

native sage
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I'd first try to tally up how many light ranges are intersecting at that point
There may be a light overlap debug view for that purpose

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Not the baked light overlap, but in the rendering debugger if I remember correctly

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With forward+ the light limit per tile is 256 on desktop, 32 or 16 on mobile platforms

near jasper
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thanks for the info, i'll see what the rendering overlays tell me and see if messing around with the URP lighting settings helps at all

native sage
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If you clearly don't have hundreds or even dozens overlapping light ranges, I'd look into bugs