#Poblem with shader
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
idk why it fly away can someone help pls
The noise node returns a 0-1 value so adding that to the position will bias towards one direction. (Made obvious by the multiply with the strength float property)
Try Subtract 0.5 before the Mutliply to center it
like that?