#Too many light emitting particles causes crash

3 messages · Page 1 of 1 (latest)

halcyon python
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When I have too many light emitting particles active in a scene (256 to be precise), the rendering crashes, and gives me an error (screenshot attached). How can I increase this number? If I do as the error instructs and reset Unity, it does not fix the problem.

grizzled spindle
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Apparently that happens with specific build targets, when switching build targets and/or with Unity 6
At least there are more than one bug report about it on Unity 6

halcyon python
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so that'll be a problem as long as I use Unity 6 basically?