So I've been making (mediocre) games a decent amount of time and I still don't exactly understand this aspect of coding.
When should I be using "Time.deltaTime"?
For example, do I use it within fixedUpdates? And what about jumps? Should the force used for those be multiplied by it or no? I just really am confused on when it should and shouldn't be used lol! If anyone can explain, that would be awesome!